Unreal Engine AAA Spellcasting System
Last updated: Oct 14 2025

Overviewβ
Build AAA Spells and Abilities with a complete Cooldown System. 100% Blueprints, game-ready for RPG Action Fantasy Games. This course is fully compatible with Unreal Engine 4.27 through UE5.6 and up, so you can follow along in either versions without issues. The course is taught in UE5.4, where retargeting Skeletal Meshes is easier and more straightforward.
- Build a AAA-quality spellcasting system entirely with Blueprints (no coding required)
- Build a professional-quality gameplay demo to showcase in a portfolio or demo reel
- Create a complete Cooldown System with Circular, Rectangular and Text Percentage Progress Bars
- Master Custom Events, Timers, Functions, Macros, Anim Montages
- Create epic spells and abilities like Hadouken, Earth Bender, Thor's Lightning Strike
- Blueprints Best-Practices and Optimization
- Create a dramatic Hero intro with cinematic camera, effects, and spell animations
- Professional Game Packaging (step-by-step)
Requirementsβ
- Basic understanding of Unreal Engine (create Blueprint Actors, navigating user interface, etc)
- No prior experience in advanced gameplay systems required - you will learn everything from scratch
Target Audienceβ
- Game developers or designers who want to build a portfolio-ready spellcasting system
- Creators building RPGs, Fantasy games, or spellcasting-focused games in Unreal Engine
- Students aiming for careers in the game industry as Technical Designers, Gameplay Designers, Unreal Blueprint Developers, Gameplay Programmers, or System Designers for Action/RPG games
Course Contentβ
- Course Outline
- Detailed Content
Course Sectionsβ
- Welcome to the Course - 3 lectures β’ 10min
- NEVER use these Blueprints - 6 lectures β’ 36min
- Hero Dramatic Entrance - 5 lectures β’ 1hr 13min
- Player HUD Design - 3 lectures β’ 47min
- Spell 1 "Lifting Rock" - 10 lectures β’ 56min
- Spell 2 "Ground Rip" - 5 lectures β’ 45min
- Cooldown System (Text) - 5 lectures β’ 1hr 3min
- Spell 3 "Earth Bender" - 7 lectures β’ 44min
- Spell 4 "Meteor Shower" - 7 lectures β’ 25min
- Player Abilities - 9 lectures β’ 1hr 16min
Welcome to the Courseβ
- Introduction (02:06)
- What you will create by the end of this Course (03:02)
- Download and convert MP3 to WAV files (FREE) (04:48)
NEVER use these Blueprintsβ
- Important Info - PLEASE READ (00:47)
- Casting (16:20)
- Event Tick (06:23)
- Delay (02:41)
- Bindings in Widgets (06:11)
- Canvas Panel (Widget Blueprint) (03:22)
Hero Dramatic Entranceβ
- Free AAA Resources (00:27)
- Project/Player/Scene Setup (13:53)
- Player Falling (19:11)
- Player Landed (20:13)
- Anim Montage (detailed) (19:04)
Player HUD Designβ
- Setting up Spell Icons (26:52)
- Spell Select (Mouse Wheel) (12:11)
- Using Spells (Debugging) (08:23)
Spell 1 "Lifting Rock"β
- Before we start programming (01:32)
- Creating the Rock (05:23)
- Lifting & throwing the Rock (21:22)
- Spell Select Bug Fix (01:24)
- Destroying the Rock (02:34)
- Projectile Self-Destroy (Life Span) (00:32)
- Rock Destroy Objects (03:58)
- Adding Player Speech (05:41)
- Fixing Animation Movement (04:32)
- Camera Shake (09:24)
Spell 2 "Ground Rip"β
- Ground Rip: Spell Setup (11:27)
- Anim Montage (detailed) (17:24)
- Spell Hit Objects (15:20)
- Spell 2: Ground Rip Challenge! (00:21)
- Challenge Resolved! (00:03)
Cooldown System (Text)β
- Spells Cooldown (UI Design) (15:51)
- Spell 1 Cooldown (Programming) (15:24)
- Blueprints Cleanup (14:02)
- CHALLENGE ! (04:06)
- Spell 2 Cooldown System (13:17)
Spell 3 "Earth Bender"β
- The "Earth Bender Rock" Blueprint (08:20)
- CHALLENGE! (01:02)
- Earth Bender Spell (17:34)
- Blueprints Cleanup (08:34)
- Polishing/Finalizing the Spell (06:42)
- CHALLENGE! (00:54)
- Challenge Solution (00:25)
Spell 4 "Meteor Shower"β
- Creating the Meteor (05:00)
- Meteor Hit Events (Programming) (07:32)
- Creating the "Meteor Shower" Spell (12:23)
- CHALLENGE 1: Anim Montage (00:10)
- CHALLENGE 2: Cooldown System (00:11)
- Challenge solution 1: AnimMontage (00:05)
- Challenge solution 2: Cooldown System (00:04)
Player Abilitiesβ
- Dash: Complete Ability (14:14)
- Hadouken/Kamehameha: Blueprint (09:16)
- Hadouken/Kamehameha: Casting Ability (11:10)
- Thor's Hammer: Thunder Strike Blueprint (07:56)
- Thor's Hammer: Thunder Strike (Overlap Events) (08:57)
- Thor's Hammer: Hammer Setup (09:26)
- Thor's Hammer: Casting Ability (15:06)
- Challenge! (00:09)
- Challenge Solution (00:04)
Instructorβ
Vlatko Chankulovski - Unreal Engine Senior Gameplay and UI/UX Programmer
I'm an Unreal Engine Senior Gameplay and UI/UX Programmer.
After many years of experience as a game developer, I have successfully created 10+ Full games and 10+ game prototypes and counting.
After completing my Courses, you will be able to create a fully functional, optimized and production-ready games!
Here's why:
Many important things for game development are not being taught on Youtube and other learning platforms, and some of those things are Game Optimization and Best Practices.
That's why I've decided to address this problems and I've started creating Unreal Engine courses and Tutorials that will teach you how to create games with proper Blueprints and best practices.
I want to teach you how to understand the Blueprints, not just to copy from the videos and not knowing what those Blueprints are doing. You will actually learn how and why the Blueprints are working that way, so after finishing my Courses you will be able to create games without watching Tutorials non-stop.
I want to make YOUR Game Development journey as smooth as possible and to pass on my skills and knowledge to YOU who want to create high quality video games, and to people who are struggling to find proper courses on YouTube or elsewhere, and anyone who wants to improve their programming skills with Unreal Engine Blueprints.
πDirect Download Linkβ
Contact us on π¬WhatsApp for premium access and support.
link:https://www.udemy.com/course/unreal-engine-aaa-spellcasting-system/