Cyborg Hard Surface Character Creation in Blender
Last updated: Oct 2025

This course gives you the complete roadmap to bring a cyborg character to life from scratch, covering every step of the pipeline from sculpting to final cinematic animation.
- Organic Sculpting
- Hard Surface Sculpting
- Basics of Human Anatomy
- Optimizing for Production
- Retopologizing
- UV Mapping & Texturing
- Basic Animation Setup
- Rendering for Portfolio
Requirements
- Basic knowledge of Blender and Substance Painter required
Description
Have you ever wanted to create a character that feels like it belongs in a triple A game or sci fi film? This course gives you the complete roadmap to bring a cyborg character to life from scratch, covering every step of the pipeline from sculpting to final cinematic animation.
This is more than just a modeling tutorial—it’s a full character creation journey designed to help you build skills that studios and clients look for, while also giving you a polished portfolio piece to showcase your talent.
Why This Course is Different
Most courses stop at modeling or texturing—but this one takes you all the way through the pipeline: sculpting, retopology, UVs, texturing, rendering, rigging, and animation. You won’t just finish with a static model—you’ll have a professional-grade character that moves, animates, and renders beautifully for both game engines and cinematic projects.
By the end of this course, you’ll have:
- A fully realized cyborg character, complete with anatomy, armor, textures, and animations.
- A portfolio-ready render in both game and cinematic formats.
- The confidence and skills to repeat the process for your own original characters.
Course Content
- Introduction: Promo, References, Sculpting Intro
- Head Base Sculpting: Face Basic Shapes, Eyeballs & Beard, Face Tweaks, Accuracy Check, Paint Test
- Body Base Sculpting: Torso, Arms & Hands, Legs & Feet Basic Shapes, Proportions, Upper & Lower Body Update, Hand & Feet Forms, Merge & Decimate, Real World Size
- Concepting & Armor Sculpting: Cyborg Concepting, Chest, Neck & Back, Abs, Arm, Glute, Leg Armor, Torso, Arm, Leg, Feet, Neck, Head, Hand Mech Design
- Sculpt Refinement: Head, Neck & Chest, Arm, Ab & Oblique, Leg Armor Refine, Inner Arm, Hands, Torso, Legs Refine, Head Revisit
- Retopology: Intro, Head, Face, Ear, Body, Hand Essential Loops, Torso, Arm, Hand, Leg Retopo, Helmet, Neck, Chest, Side Torso, Abs, Glute, Shoulder, Wrist, Knee Armor Retopo
- Cavities and Checks: Eye and Nose Cavities, Teeth and Mouth Cavities, Low Poly Check, Rename & Organize
- Unwrapping, Texturing & Details: Intro to Unwrapping, Unwrap Armor parts, Head, Glute Armor, Cables & Helmet, UV Texture Sets & Vertex Color, Eyes Setup, Face Detail Projection, Bake Maps, Basic Materials, Armor Screw Details, Glow Up Details, Skin Texture Discoloration, Paint Hair Visual, Cables & Caruncle Textures, Texture Tweaks, Edge Wear, Skin Fix & Export Textures, Blender Textures Setup, Metahuman Eyes Setup
- Hair Creation: Eyelashes, Eyebrows, Beard
- Rig, Pose, Animate & Render: Auto Rigging, Rig Edits & Rigify, Posing, Assets Setup, Textures & Lights Setup, Edits & Hair Setup, Unreal Cameras, Unreal Rendering, Blender Animation, Render Stills
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