Advance Creature Texturing for Production
Last updated: Sep 26 2025

In this course, you’ll learn how to turn your high-poly sculpts into fully optimized, game-ready characters.
What you'll learn
- Retopologize and prepare a clean, game-ready mesh
- Create UVs and bake high-poly details into texture maps
- Texture the character with realistic materials
- Create hair textures and hair cards
- Import and present the final character in Unreal Engine
Requirements
- Basic experience with Substance Painter, Unreal Engine, and Maya.
Description
Do you struggle with turning your high-poly sculpts into optimized, game-ready characters? This course will guide you through the entire production pipeline: from retopology and clean UVs to baking maps and texturing with stunning detail. You’ll also learn hair creation techniques and how to present your finished character in Unreal Engine with a professional touch.
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