Unity 6: Way To Create Hyper Casual Game
Last updated: Sep 2025

Unity 6: Way To Create Hyper Casual Game
A Journey Through Coding, Character Animation, And Game Optimization
What You'll Learn
- Master the full game creation cycle—from idea to app store publishing
- Learn to program in C# and create gameplay mechanics and control systems
- Master trending graphics – learn how to work with low-poly models
- Add sounds and animations to make the game feel alive and responsive to the player
- Optimize your game and prepare it for launch on any smartphone
Requirements
- No beginner level required – the course is suitable for beginners
- No programming skills required
- A computer is all you need
- You'll learn everything you need step by step, right during the course
Course Features
- 10 hours on-demand video - Comprehensive learning material
- 20 downloadable resources - Assets and materials for your projects
- Access on mobile and TV - Learn anytime, anywhere
- Full lifetime access - Your investment never expires
- Certificate of completion - Validate your new skills
Course Content
- Overview
- Curriculum
Course Overview
This course will guide you step by step, from your first line of code to publishing a finished project. You won't just master Unity 6 tools; you'll create a fully-fledged game worthy of a portfolio.
We'll start with the basics and gradually move on to professional techniques:
- Game Mechanics and Gameplay: Master the creation of engaging gameplay loops that keep players engaged. We'll explore a popular mechanic—the runner—and implement it from scratch.
- C# for Hyper-Casual Games: Learn to write neat and efficient code for controls, game states, progression, and physics. No prior programming knowledge is required.
- UI/UX for Player Retention: We'll design user-friendly interfaces, tutorial elements, and reward systems that make the game as engaging as possible.
- New Features in Unity 6: Explore the latest engine tools that will help speed up development and improve project quality.
Thanks to our practical approach, you'll be able to confidently create your own projects or apply for a position as a junior mobile developer.
The course curriculum takes into account current trends and practices for 2025. All materials are presented clearly and concisely—only useful methods and real results.
Course Curriculum
Section 1: Getting Started with Unity 6 (3 lectures • 52min)
- Download Unity 6 + Working with the Interface (12:51)
- Mechanics of Movement (22:34)
- Creating gate mechanics (16:17)
Section 2: Visualization || Great Mechanics (7 lectures • 3hr 27min)
- Importing Main Assets to the Scene (18:44)
- Player Duplication Mechanics + Sorting (44:10)
- Shooting Mechanics + Enemy Creation (19:07)
- Health Mechanics for Enemies (16:17)
- Weapon Swap Mechanics + ScriptableObject (SO) (39:58)
- Decor Animation + Running Animation with Different Weapons (17:53)
- Advanced Health System (50:23)
Section 3: More Advanced Mechanics (5 lectures • 2hr 29min)
- Particles + Import Sprites (35:28)
- Cinemachine + Fix Bugs (33:55)
- ObjectPool Pattern (25:38)
- Enemy Spawn Mechanics + Making the Level Larger (29:38)
- "Checking the Distance from a Group of Players to a Wall" Mechanic (24:16)
Section 4: Final Improvements (5 lectures • 3hr 17min)
- Creating the Entire UI (52:07)
- PlayerPrefs + Working Kill and Health Counter + Bug Fixes (48:57)
- Creating an AudioManager to Play Sound Effects (24:46)
- Importing DOTween (46:23)
- Camera Occlusion + Visual for the Main Menu + Bug Fixes (25:02)
Section 5: Course Summary (1 lecture • 7min)
- Summary + My Further Recommendations (06:47)
Target Audience
- New to Unity: Want to learn the engine hands-on by creating a real project, not boring tutorials
- Entrepreneur: Looking for an opportunity to launch your product in the hottest mobile niche with potential for profit
- Designer or Artist: Want to bring your ideas and assets to life by turning them into a working game
Instructor
Aliaksandr Kapianiak - 3D Artist + Programmer + Game Developer
- 4.9 Instructor Rating
- 4 Reviews
- 27 Students
- 2 Courses
I have been working with Blender modeling and Unity game development for different platforms for a long time.
I've carved my way through tons of errors, so I decided to share my experience to help you achieve heights in these creative areas—and even start earning from it!
I will be very happy to be your mentor for a certain period of time :)
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