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Blender 3D – Create Props and Assets for Games Step by Step

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Last updated: Sep 2025

Blender 3D – Create Props and Assets for Games Step by Step

Overview​

This course contains the use of artificial intelligence. Master the process of creating 3D game-ready assets with this practical and hands-on course. You will build three progressively more complex assets, repeating each stage of the workflow to reinforce your skills and improve your efficiency.

What You'll Learn​

  • Model semi-realistic props and assets optimized for video games
  • Use procedural texturing to speed up your workflow
  • Create PBR materials from the textures you generate
  • Build a reusable edge-detection node similar to EdgeWear in Substance Painter
  • Apply basic rigging and animation to your models
  • Export your assets seamlessly to Unity and Unreal Engine

Course Features​

What's Included
  • 16 hours on-demand video
  • 3 downloadable resources
  • Access on mobile and TV
  • Full lifetime access
  • Certificate of completion
Requirements
  • A computer with Blender installed
  • Basic Blender knowledge is recommended but not required

Course Content​

Welcome and Course Introduction (3 lectures β€’ 13min)​

  • Welcome and Introduction to the Course
  • Installing and Activating Add-ons
  • Preparing the Blender Scene

First Asset (21 lectures β€’ 3hr 38min)​

  • Section Introduction
  • References and Planning
  • Blocking Basic Shapes
  • Details with Bool Tool
  • Applying Bool Tool to Our Model
  • Finalizing Modeling
  • Cleaning Geometry, Part I
  • Cleaning Geometry, Part II
  • UV Map for Our Model
  • Energy Level Detail
  • Edge Smoothing via Shader
  • Creating a Color Mask
  • Base Colors and Ambient Occlusion
  • Metallic Tint and Roughness
  • Emission Map
  • Edge Detection, Part I
  • Edge Detection, Part II
  • Adding Surface Dirt
  • Decal-like Details with Stencil
  • Metallic Tint and Roughness
  • Conclusion

Second Asset (Grenade) (25 lectures β€’ 3hr 27min)​

  • Section Introduction
  • References and Planning
  • Blocking Basic Shapes – Body
  • Blocking Basic Shapes – Mechanism
  • Detailing the Body, Part I
  • Detailing the Body, Part II
  • Detailing the Mechanism
  • Cleaning Geometry, Part I
  • Cleaning Geometry, Part II
  • UVs for the Grenade – Body
  • UVs for the Grenade – Mechanism
  • Edge Smoothing via Shader
  • Painting Details with Alphas
  • Creating Color Mask – Mechanism
  • Creating Color Mask – Body
  • Base Colors for the Grenade
  • Metallic Tint for the Grenade
  • Roughness Map
  • Emission Map
  • Edge Detection for Wear
  • Adding Surface Dirt
  • Decal-like Details with Stencil
  • Baking Remaining Textures, Part I
  • Baking Remaining Textures, Part II
  • Section 3 Conclusion

Third Asset (Box) (31 lectures β€’ 5hr 44min)​

  • Section Introduction
  • References and Planning
  • Blocking Basic Shapes
  • Detailing the Body, Part I
  • Detailing the Body, Part II
  • Finalizing Body Detailing
  • Detailing the Lid, Part I
  • Detailing the Lid, Part II
  • Finalizing Lid Detailing
  • Last Pieces of the Box
  • Cleaning Geometry
  • UV Map for the Body, Part I
  • UV Map for the Body, Part II
  • Finalizing UV Map for the Body
  • UV Map for the Lid, Part I
  • UV Map for the Lid, Part II
  • Joining and Packing UVs
  • Edge Smoothing via Shader
  • Creating a Color Mask
  • Applying Base Colors
  • Metallic Tint for the Box
  • Roughness for the Box
  • Edge Detection and Wear
  • Adding Surface Dirt
  • Decal-like Details with Stencil
  • Creating Interior Material – Body
  • Creating Interior Material – Lid
  • Baking Textures, Part I
  • Baking Textures, Part II
  • Finalizing Texture Baking
  • Conclusion

Rigging and Animation (10 lectures β€’ 1hr 11min)​

  • Introduction
  • Basic Rigging for the Chest
  • Adding More Bones
  • Parenting Bones
  • Restricting Bone Movement
  • Adding Constraints to Bones
  • Brief Introduction to Animation in Blender
  • Planning Chest Animation
  • Adjusting Chest Animation
  • Conclusion

Final Asset Integration (15 lectures β€’ 1hr 47min)​

  • Introduction
  • Adding Grenade Holder Piece
  • Cleaning Grenade Holder
  • Adding Details to Grenade Holder
  • Adding Material to Grenade Holder
  • Baking Grenade Holder Textures
  • Preparing Models for Export
  • Preparing Unity to Import Models
  • Importing Models into Unity
  • Placing Models in the Unity Scene
  • Fixing Emission with ORM Texture
  • Exporting for Unreal
  • Importing and Placing Chest in Unreal Engine
  • Conclusion
  • Course Farewell β€” Goodbye

Target Audience​

  • Game developers and 3D artists who want to create high-quality, optimized assets for real-time engines
  • Creators looking to improve their Blender skills and learn professional asset creation workflows
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