Blender 3D β Create Props and Assets for Games Step by Step
Last updated: Sep 2025

Overviewβ
This course contains the use of artificial intelligence. Master the process of creating 3D game-ready assets with this practical and hands-on course. You will build three progressively more complex assets, repeating each stage of the workflow to reinforce your skills and improve your efficiency.
What You'll Learnβ
- Model semi-realistic props and assets optimized for video games
- Use procedural texturing to speed up your workflow
- Create PBR materials from the textures you generate
- Build a reusable edge-detection node similar to EdgeWear in Substance Painter
- Apply basic rigging and animation to your models
- Export your assets seamlessly to Unity and Unreal Engine
Course Featuresβ
- 16 hours on-demand video
- 3 downloadable resources
- Access on mobile and TV
- Full lifetime access
- Certificate of completion
- A computer with Blender installed
- Basic Blender knowledge is recommended but not required
Course Contentβ
- Course Outline
- Full Description
Welcome and Course Introduction (3 lectures β’ 13min)β
- Welcome and Introduction to the Course
- Installing and Activating Add-ons
- Preparing the Blender Scene
First Asset (21 lectures β’ 3hr 38min)β
- Section Introduction
- References and Planning
- Blocking Basic Shapes
- Details with Bool Tool
- Applying Bool Tool to Our Model
- Finalizing Modeling
- Cleaning Geometry, Part I
- Cleaning Geometry, Part II
- UV Map for Our Model
- Energy Level Detail
- Edge Smoothing via Shader
- Creating a Color Mask
- Base Colors and Ambient Occlusion
- Metallic Tint and Roughness
- Emission Map
- Edge Detection, Part I
- Edge Detection, Part II
- Adding Surface Dirt
- Decal-like Details with Stencil
- Metallic Tint and Roughness
- Conclusion
Second Asset (Grenade) (25 lectures β’ 3hr 27min)β
- Section Introduction
- References and Planning
- Blocking Basic Shapes β Body
- Blocking Basic Shapes β Mechanism
- Detailing the Body, Part I
- Detailing the Body, Part II
- Detailing the Mechanism
- Cleaning Geometry, Part I
- Cleaning Geometry, Part II
- UVs for the Grenade β Body
- UVs for the Grenade β Mechanism
- Edge Smoothing via Shader
- Painting Details with Alphas
- Creating Color Mask β Mechanism
- Creating Color Mask β Body
- Base Colors for the Grenade
- Metallic Tint for the Grenade
- Roughness Map
- Emission Map
- Edge Detection for Wear
- Adding Surface Dirt
- Decal-like Details with Stencil
- Baking Remaining Textures, Part I
- Baking Remaining Textures, Part II
- Section 3 Conclusion
Third Asset (Box) (31 lectures β’ 5hr 44min)β
- Section Introduction
- References and Planning
- Blocking Basic Shapes
- Detailing the Body, Part I
- Detailing the Body, Part II
- Finalizing Body Detailing
- Detailing the Lid, Part I
- Detailing the Lid, Part II
- Finalizing Lid Detailing
- Last Pieces of the Box
- Cleaning Geometry
- UV Map for the Body, Part I
- UV Map for the Body, Part II
- Finalizing UV Map for the Body
- UV Map for the Lid, Part I
- UV Map for the Lid, Part II
- Joining and Packing UVs
- Edge Smoothing via Shader
- Creating a Color Mask
- Applying Base Colors
- Metallic Tint for the Box
- Roughness for the Box
- Edge Detection and Wear
- Adding Surface Dirt
- Decal-like Details with Stencil
- Creating Interior Material β Body
- Creating Interior Material β Lid
- Baking Textures, Part I
- Baking Textures, Part II
- Finalizing Texture Baking
- Conclusion
Rigging and Animation (10 lectures β’ 1hr 11min)β
- Introduction
- Basic Rigging for the Chest
- Adding More Bones
- Parenting Bones
- Restricting Bone Movement
- Adding Constraints to Bones
- Brief Introduction to Animation in Blender
- Planning Chest Animation
- Adjusting Chest Animation
- Conclusion
Final Asset Integration (15 lectures β’ 1hr 47min)β
- Introduction
- Adding Grenade Holder Piece
- Cleaning Grenade Holder
- Adding Details to Grenade Holder
- Adding Material to Grenade Holder
- Baking Grenade Holder Textures
- Preparing Models for Export
- Preparing Unity to Import Models
- Importing Models into Unity
- Placing Models in the Unity Scene
- Fixing Emission with ORM Texture
- Exporting for Unreal
- Importing and Placing Chest in Unreal Engine
- Conclusion
- Course Farewell β Goodbye
Descriptionβ
This course contains the use of artificial intelligence. Master the process of creating 3D game-ready assets with this practical and hands-on course. You will build three progressively more complex assets, repeating each stage of the workflow to reinforce your skills and improve your efficiency.
The course covers everything from references and modeling to advanced materials, rigging, animation, and exporting to game engines like Unity and Unreal Engine.
What you'll do in this course:
- References & Planning: Prepare before starting any model
- Blocking: Create accurate base shapes
- Detailing: Add complexity using Boolean tools and other techniques
- Geometry Cleanup: Optimize your model for game performance
- UV Mapping: Prepare the model for texturing
- Edge Smoothing: Achieve perfect shading with bevel nodes
- PBR Materials: Create realistic and optimized textures
- Reusable Nodes: Build your own edge wear detection shader for quick re-use
- Advanced Texturing: Add dirt, decals, and fine details
- Rigging & Animation: Animate one of your assets for in-game use
- Exporting: Prepare and send your models to Unity and Unreal
By the end of the course, you will have a solid workflow for producing professional, optimized, and game-ready 3D assets that look great in any engine.
Who this course is for
- Game developers and 3D artists who want to create high-quality, optimized assets for real-time engines
- Creators looking to improve their Blender skills and learn professional asset creation workflows
Target Audienceβ
- Game developers and 3D artists who want to create high-quality, optimized assets for real-time engines
- Creators looking to improve their Blender skills and learn professional asset creation workflows
πDirect Download Linkβ
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