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GLSL Shaders from Scratch | Complete Course

Last updated: Oct 22 2025

GLSL Shaders from Scratch

πŸš€ The Easiest Way to Learn GLSL​

Build stunning 3D shaders with this comprehensive 12-section course that teaches you to understand and master shader programming in GLSL with Three.js.

What You'll Learn
  • GLSL fundamentals
  • Geometry deformation via Vertex Shaders
  • Procedural techniques
  • SDF's (signed distance functions)
  • Color manipulation & post processing effects
  • Integrating complex lighting models
  • And much more!

This is a beginner-friendly course with no prior knowledge of shader programming assumed.

πŸ‘₯ Who Should Take This Course​

You could be:

  • An aspiring graphics programmer
  • A game developer looking to expand their skill set
  • An artist trying to create cool new effects
  • A web developer trying to build a cutting-edge website

πŸŽ“ Course Projects​

Check out some of the cool and interesting projects that you'll be building as part of the course.

Planet Shader

Planet Shader​

This planet, the stars around it, everything, is just a single shader.

Post Processing

Post Processing​

Learn techniques for simple post processing effects.

Signed Distance Functions

Signed Distance Functions​

What they are and why they're so cool.

Procedural Noise

Procedural Noise​

Learn about noise, and ways of combining it to create more advanced effects.

2D UI Displays

2D UI Displays​

Build dynamic 2D UI displays completely procedurally.

Lighting Models

Lighting Models​

Explore how lighting models work, and integrate standard lighting and toon shading into shaders.

πŸ‘¨β€πŸ« Your Instructor​

Hi, I'm Simon. I'm an ex-Google Engineer, ex-graphics programmer.

Throughout my game development career, I specialized in 3D Graphics and optimization, and my time at Google was spent in optimization and leading the performance infrastructure for Chrome. I started my career in the early 2000's working on the original XBox and Playstation 2, so that's about 20 years of experience in total. I've been around.

Simon

πŸ“š Course Curriculum​

  • Course Overview (1:44)
  • Source Code for All Project Files
  • Welcome and Introductions (5:53)
  • Sample Shader (2:52)
  • GLSL Overview (3:21)
  • Transformation Pipeline & Shader Inputs (7:26)
  • Key Takeaways (2:17)

πŸ“‹ Prerequisites​

This course is pretty beginner-friendly, and moves at a slow pace. That being said, you should definitely have some sort of programming experience. Some basic familiarity with vector math, or a willingness to pick that up on the side, is also helpful.

If you need help with the math, there is a SimonDev Game Math Course available, which is beginner-friendly.

πŸ’° Pricing & Guarantee​

  • Current price: $12.98
  • Original price: $19.98
  • 35% discount applied
  • 30-Day Money-Back Guarantee

πŸ“Š Course Statistics​

  • 5 hours on-demand video
  • 1 downloadable resource
  • Access on mobile and TV
  • Full lifetime access
  • Closed captions
  • Audio description in existing audio
  • Certificate of completion
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