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Paul Esteves - Patreon Content

Last updated: Oct 14 2025

Paul Esteves Patreon

Overview​

HELLO! Welcome to my Patreon page. Thank you so much for taking the time to check it out. I hope to answer all your questions below, if not, contact me via social media and I'd love to answer any further questions!

WHO AM I? I'm Paul Esteves. I'm currently based in Munich, Germany. However, I'm originally from a sunny little town in South Africa called Durban. I'm a freelance 3D artist/motion designer who hangs out in Houdini and Redshift. You can see the type of work I create on my social media links below.

How It Works​

You choose your desired tier. Each tier gives you access to different rewards. After your pledge you will have to pay up front. So, it makes sense to pledge at the beginning of a month. Once you've chosen your tier and paid, you get access to everything in that tier level immediately. You can cancel at any time and you will still have access till the end of that billing cycle (usually the end of the month).

Content Coverage​

I will be focused mainly on Houdini and Redshift. Focusing on workflows, vellum, SOP level tools and general design/rendering techniques I use. I will also be releasing project files monthly to go along with my tutorials.

Latest Posts​

045 - Ripple Reveal Setup + Render (October 1)​

This month Luke Van will talk us through creating this cool reveal affect with added ripples. He doesn't do any simulations in this, it's all design focused.

045 - Ripple Reveal Teaser (October 1)​

This month Luke Van will talk us through creating this cool reveal affect with added ripples. He doesn't do any simulations in this, it's all design focused.

044 - Karma Introduction (September 1)​

This month we're venturing into the world of Karma! I teamed up with Pollo from Verso Studio to give a design focused introduction to Karma.

04 - Karma Intro Teaser (September 1)​

This month we're venturing into the world of Karma! I teamed up with Pollo from Verso Studio to give a design focused introduction to Karma.

043 - Copernicus Part 4 (August 16)​

In this fourth part from 20% vision, we'll see how you can take all the generated textures in COPS and bring them into Redshift.

043 - Copernicus Part 3 (August 1)​

In this third and final part from 20% vision, we'll see how you can take all the generated textures in COPS and bring them into Redshift.

043 Copernicus Teaser 2 (August 1)​

This month we're finishing off our Copernicus series. 20% will finish up his tutorial by showing you how you can take all the COPS materials.

043 - Copernicus Part 1 (July 1)​

In this guest tutorial, 20% vision will talk through how he created the base geometry. Then he'll talk about noises in COPS.

043 - Copernicus (July 1)​

Over the next 2 months we're talking Copernicus. I wanted a bit of help, so, I called up Justus aka 20% Vision and he did not disappoint. We will cover how to create complex procedural textures and materials using Houdini's Copernicus framework.

Easier Tutorials​

Introductory tutorials for those new to Houdini

Project Files​

Monthly project files are released to go along with the tutorials, allowing you to follow along with the exact same assets and settings used in the videos.

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