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Learn to Create Advanced Inventory for Any Game with Unity

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Last updated: Sep 2025

Learn to Create Advanced Inventory for Any Game with Unity

Overview

This course will guide you step by step to create a robust inventory system that handles weapons, armor, consumables, stats, and more—perfect for RPGs, adventure games, or any interactive project. You'll learn how to design an intuitive UI for inventory and equipment management, handle item stacking, weight limits, and sorting, and equip weapons, armor, and accessories while updating player stats in real-time.

What You'll Learn

  • Unity beginners who want hands-on experience building a full-featured inventory system from scratch
  • Intermediate game developers looking to improve their UI, item management, and equipment mechanics
  • RPG and adventure game creators who need a dynamic system for weapons, armor, consumables, and player stats
  • Anyone who wants to make their games feel polished and professional

Course Features

What's Included
  • 6 hours on-demand video
  • 2 downloadable resources
  • Access on mobile and TV
  • Full lifetime access
  • Certificate of completion
Requirements
  • Basic familiarity with Unity and C#

Course Content

Introduction (2 lectures • 7min)

  • Introduction
  • New Project

Inventory (18 lectures • 6hr 3min)

  • Scriptable object
  • Inventory UI Part 1
  • Item slot UI
  • Inventory UI Part 2
  • Inventory UI Part 3
  • Inventory script
  • Inventory Script part 2
  • Save and load inventory
  • Calculating stats of equipment items
  • Equipment Stats text
  • showing differences stats that we get between items
  • Item rarity to( Commen,Rare,Legendary,Mystic)
  • Item rarity animation
  • weight system for items
  • Stats manager Script
  • Updating stats and UI
  • Using Potion and consumable items
  • using bow and arrow for shooting

Target Audience

  • Beginner
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