Creating Realistic Cliff Materials using Substance Designer

Overviewβ
This comprehensive workshop by Vincent DΓ©rozier focuses on creating realistic cliff surfaces in Substance Designer, with a strong emphasis on balancing high levels of detail with clear visual readability. Creating believable natural materials is not only about adding more information to a texture, but also about understanding how shapes, forms and details work together to create surfaces that are both realistic and visually appealing. Throughout this workshop, artists will learn how to build a polished, production-ready cliff material from the ground up and transform it into a complete collection with cohesive variations suitable for use in games, cinematics and real-time environments.
Quick Factsβ
Course Info
- Duration: 4h 17m
- Software: Substance Designer, Unreal Engine
- Resolution: 1920Γ1080
- Format: MP4
- Project Files: Not included
- Language: English (no subtitles)
What You'll Learnβ
- Building a production-ready cliff material from scratch
- Balancing high detail with clear visual readability
- Creating cohesive material variations as a complete collection
- Applying natural material workflows in Substance Designer
Downloadβ
Baidu Netdiskβ
| Content | Size | Download | Password |
|---|---|---|---|
| Complete Course (MP4) | β | Download | 76fw |
How to download
- Click the Baidu Netdisk link above
- Enter password
76fwwhen prompted - Download all videos