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Creating Realistic Cliff Materials using Substance Designer

Creating Realistic Cliff Materials using Substance Designer course

Overview​

This comprehensive workshop by Vincent DΓ©rozier focuses on creating realistic cliff surfaces in Substance Designer, with a strong emphasis on balancing high levels of detail with clear visual readability. Creating believable natural materials is not only about adding more information to a texture, but also about understanding how shapes, forms and details work together to create surfaces that are both realistic and visually appealing. Throughout this workshop, artists will learn how to build a polished, production-ready cliff material from the ground up and transform it into a complete collection with cohesive variations suitable for use in games, cinematics and real-time environments.

Quick Facts​

Course Info
  • Duration: 4h 17m
  • Software: Substance Designer, Unreal Engine
  • Resolution: 1920Γ—1080
  • Format: MP4
  • Project Files: Not included
  • Language: English (no subtitles)

What You'll Learn​

  • Building a production-ready cliff material from scratch
  • Balancing high detail with clear visual readability
  • Creating cohesive material variations as a complete collection
  • Applying natural material workflows in Substance Designer

Download​

Baidu Netdisk​

ContentSizeDownloadPassword
Complete Course (MP4)β€”Download76fw
How to download
  1. Click the Baidu Netdisk link above
  2. Enter password 76fw when prompted
  3. Download all videos