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Creating a Charged Energy Beam in Unreal Engine

Creating a Charged Energy Beam in Unreal Engine course

Overview

Learn how to create a production-ready, cinematic VFX shot centered on a charged energy beam using Niagara and Sequencer in Unreal Engine 5. The core of this tutorial is Niagara. The instructor breaks the effect into three practical stages: the charge-up, the beam launch, and the burst/dispersion stages. Along the way he demonstrates creating the matching materials and textures, explains practical controls, and breaks down the math behind masks, falloffs, shatter effects and noise shaping. The final lesson covers rendering in Unreal Sequencer and a polishing pass in After Effects.

Quick Facts

Course Info
  • Duration: 2h 03m
  • Software: Unreal Engine 5, After Effects, Krita, Cascadeur
  • Resolution: 1920×1080
  • Format: MP4
  • Project Files: ✅ Included
  • Size: 3.57 GB
  • Language: English audio, AI-translated Chinese / English subtitles

What You'll Learn

  • Building a charged energy beam VFX in Niagara
  • Materials and textures for energy effects
  • The math behind masks, falloffs, shatter effects and noise shaping
  • Rendering with Unreal Sequencer and polishing in After Effects

Download

Download link available after purchase (supports PayPal).

ContentSizeFormatResolution
Complete Course (MP4)3.57 GBMP41920×1080
Project FilesIncluded