Creating a Charged Energy Beam in Unreal Engine

Overview
Learn how to create a production-ready, cinematic VFX shot centered on a charged energy beam using Niagara and Sequencer in Unreal Engine 5. The core of this tutorial is Niagara. The instructor breaks the effect into three practical stages: the charge-up, the beam launch, and the burst/dispersion stages. Along the way he demonstrates creating the matching materials and textures, explains practical controls, and breaks down the math behind masks, falloffs, shatter effects and noise shaping. The final lesson covers rendering in Unreal Sequencer and a polishing pass in After Effects.
Quick Facts
Course Info
- Duration: 2h 03m
- Software: Unreal Engine 5, After Effects, Krita, Cascadeur
- Resolution: 1920×1080
- Format: MP4
- Project Files: ✅ Included
- Size: 3.57 GB
- Language: English audio, AI-translated Chinese / English subtitles
What You'll Learn
- Building a charged energy beam VFX in Niagara
- Materials and textures for energy effects
- The math behind masks, falloffs, shatter effects and noise shaping
- Rendering with Unreal Sequencer and polishing in After Effects
Download
Download link available after purchase (supports PayPal).
| Content | Size | Format | Resolution |
|---|---|---|---|
| Complete Course (MP4) | 3.57 GB | MP4 | 1920×1080 |
| Project Files | Included | — | — |