3D Modeling for Games: Create AAA Assets in Maya, Substance Painter & Marmoset

Preview Video
Overview
Learn the complete end-to-end production workflow used by game studios worldwide to build high-quality AAA props. This comprehensive course covers 3D modeling in Maya from basic to advanced hard-surface workflows, efficient UV unwrapping with trim sheets and modular packing, realistic PBR texture painting in Substance Painter, and lookdev with real-time shader setups and lighting in Marmoset Toolbag.
Quick Facts
Course Info
- Duration: 20h 3m
- Software: Maya, Substance Painter, Marmoset Toolbag
- Resolution: 1920×1080
- Format: MP4
- Project Files: Included
- Size: 27.2 GB
- Language: English (Chinese / English Subtitles)
What You'll Learn
- Maya 3D Game Modeling — From core fundamentals to advanced hard-surface techniques
- Streamlined UV Unwrapping — Clean UV packing, trim sheets, and modular layouts
- Substance Painter Texturing — Realistic PBR texturing, stylized finishes, and map optimization
- Lookdev & Real-Time Rendering — Lighting setups, material shaders, and presentation in Marmoset Toolbag 4
- Studio AAA Asset Pipeline — Industry-standard asset creation workflows from start to finish
Download
Download link available after purchase (supports PayPal).
| Content | Size | Format | Resolution |
|---|---|---|---|
| Complete Course (MP4) | 27.2 GB | MP4 | 1920×1080 |
| Project Files | Included | — | — |