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3D Modeling for Games: Create AAA Assets in Maya, Substance Painter & Marmoset

3D Modeling for Games Create AAA Assets course

Preview Video

Overview

Learn the complete end-to-end production workflow used by game studios worldwide to build high-quality AAA props. This comprehensive course covers 3D modeling in Maya from basic to advanced hard-surface workflows, efficient UV unwrapping with trim sheets and modular packing, realistic PBR texture painting in Substance Painter, and lookdev with real-time shader setups and lighting in Marmoset Toolbag.

Quick Facts

Course Info
  • Duration: 20h 3m
  • Software: Maya, Substance Painter, Marmoset Toolbag
  • Resolution: 1920×1080
  • Format: MP4
  • Project Files: Included
  • Size: 27.2 GB
  • Language: English (Chinese / English Subtitles)

What You'll Learn

  • Maya 3D Game Modeling — From core fundamentals to advanced hard-surface techniques
  • Streamlined UV Unwrapping — Clean UV packing, trim sheets, and modular layouts
  • Substance Painter Texturing — Realistic PBR texturing, stylized finishes, and map optimization
  • Lookdev & Real-Time Rendering — Lighting setups, material shaders, and presentation in Marmoset Toolbag 4
  • Studio AAA Asset Pipeline — Industry-standard asset creation workflows from start to finish

Download

Download link available after purchase (supports PayPal).

ContentSizeFormatResolution
Complete Course (MP4)27.2 GBMP41920×1080
Project FilesIncluded