Skip to main content

Hair Tool v4.4.0 for Blender - Create Hair Mesh Ribbons | 3D Character Hair Addon

Hair Tool for Blender

info

Hair Tool is a powerful Blender addon that generates hair mesh ribbons with UVs from bezier or NURBS curves. Perfect for game character artists and 3D animators.

Key Features​

  • Generate hair mesh ribbons with proper UV mapping
  • Works with bezier and NURBS curves
  • Industry-standard approach to character hair creation
  • Compatible with modern game development workflows
  • Supports multiple Blender versions

Supported Blender Versions​

2.93 or higher

Installation Instructions​

  1. In Blender, go to Edit → Preferences → Add-ons.
  2. Click the dropdown in the top right and select Install from Disk.
  3. Select the corresponding ZIP file.
Download

Click on the link to go to the download page. The extraction password is provided next to the link.

VersionDownload LinkPassword
V4.4.0Downloadzusy
V4.3.0Downloadwmwp
V4.0.2Downloadby4f
V3.64Downloadbzs4
V2.46Downloadpbea
V2.30Downloadwnkt

About Hair Tool for Blender​

Hair Tool is a specialized addon designed to simplify the process of creating realistic hair for 3D characters in Blender. Unlike traditional particle-based hair systems, Hair Tool generates actual mesh geometry, giving artists complete control over the shape, form, and UV mapping of each strand.

This approach is particularly valuable for game development, where mesh-based hair often provides better performance and compatibility compared to particle systems. The addon streamlines the workflow by converting curve guides into properly constructed hair ribbons with accurate UV coordinates.

The tool is especially useful for:

  • Game character artists creating hair for real-time applications
  • Animators who need precise control over hair geometry
  • Technical artists looking for efficient hair creation workflows
  • Indie developers who want professional results without complex setups

Hair Tool supports various customization options, allowing users to adjust the thickness, segmentation, and overall structure of the generated hair. The resulting mesh can be further sculpted, textured, and rendered using standard Blender tools, making it a versatile solution for character artists across different skill levels.